Disease Immunity | |
---|---|
The Medibirds (TF2 Freak) are immune to all diseases due to being alive masks. | |
Power/Ability to: | Immunity to diseases. |
The power to be immune to all diseases. Variation of Contaminant Immunity.
Capabilities
The user's immunity, digestive, and other organ systems are enhanced or evolved far beyond that of a normal human's. They are completely immune to every kind of disease brought on by bacteria, viruses, or even parasites.
Applications
- Immunity grants the user the ability to eat very rotten food.
- Immunity to STDs gives the user the ability to have unprotected sexual interaction with anyone without harm.
- User cannot be transformed via virus-based effects.
- User is immune to biological weapons.
- Higher-level users could survive extinction-level pandemics.
- User's DNA could be used to create cures for even the worst diseases.
Associations
- Contaminant Immunity
- Decelerated Aging
- Enhanced Condition
- Health Ailment Immunity
- Immortality
- Immune System Manipulation
- Invulnerability
- May accompany Disease Generation or disease-based powers.
- Regenerative Healing Factor
- Semi-Immortality
Limitations
- While immune from diseases, users are still vulnerable to actual poisons or toxins.
- While they are immune, the user could accidentally pass diseases, carried on them or their clothes, to someone else.
- May need to contract the disease to develop any actual immunity.
Known Users
- Australium-Bot (TF2 Freak)
- BLU Pyrogun (TF2 Freak)
- Bluster Blaster Sentries (TF2 Freak)
- Bomb Bears (TF2 Freak)
- Colonel Heavy (TF2 Freak)
- Commander Bot (TF2 Freak)
- Cremapyro (TF2 Freak)
- CyborPyro (TF2 Freak)
- Deed Goy (TF2 Freak)
- Earthquake (TF2 Freak)
- Giant Pyrogun-Bot (TF2 Freak)
- Mecha-Mercenaries (TF2 Freak)
- Medibirds (TF2 Freak)
- MeeMs (TF2 Freak)
- Pyrogun (TF2 Freak)
- The Robo-Siblings (TF2 Freak)
- Undead Stoner Scouts (TF2 Freak)
- Zombies (They Hunger)